• DocumentCode
    1851287
  • Title

    Research on 3D modeling in scene simulation based on Creator and 3dsmax

  • Author

    Chen, Shineng ; Xu, Limei ; Li, Hui

  • Author_Institution
    Sch. of Mechatronic Eng., Electron. Sci. & Technol. Univ., Chengdu, China
  • Volume
    4
  • fYear
    2005
  • fDate
    2005
  • Firstpage
    1736
  • Abstract
    Creating proper 3D models play an important role in the development of scene simulation system based on multigen creator and Vega software. However, it is very difficult to construct complex structures by multigen creator. In this paper, one approach is proposed utilizing 3dsmax assistant modeling software (we use 3dsmax as an assistant modeling software). 3D model developed in 3dsmax can be saved in .3ds file and then imported into multigen creator. The model is revised and then saved in .fit file of creator. To reduce model´s data, simplification strategy is used in modeling process. The problem of constructing complex models in creator is solved smoothly. The models constructed by this method have good third dimension, small size, and could be driving by Vega correctly.
  • Keywords
    natural scenes; solid modelling; 3D modeling; 3dsmax; Creator; Vega software; assistant modeling software; multigen creator software; scene simulation; Computational modeling; Computer graphics; Hardware; Large-scale systems; Layout; Mechatronics; Orbital calculations; Rockets; Software libraries; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mechatronics and Automation, 2005 IEEE International Conference
  • Conference_Location
    Niagara Falls, Ont., Canada
  • Print_ISBN
    0-7803-9044-X
  • Type

    conf

  • DOI
    10.1109/ICMA.2005.1626821
  • Filename
    1626821