DocumentCode
1851486
Title
Using astigmatism in wide angle HMDs to improve rendering
Author
Pohl, Daniel ; Bolkart, Timo ; Nickels, Stefan ; Grau, Oliver
fYear
2015
fDate
23-27 March 2015
Firstpage
263
Lastpage
264
Abstract
Lenses in modern consumer HMDs introduce distortions like astigmatism: only the center area of the displayed content can be perceived sharp while with increasing distance from the center the image gets out of focus. We show with three new approaches that this undesired side effect can be used in a positive way to save calculations in blurry areas. For example, using sampling maps to lower the detail in areas where the image is blurred through astigmatism, increases performance by a factor of 2 to 3. Further, we introduce a new calibration of user-specific viewing parameters that increase the performance by about 20-75%.
Keywords
aberrations; helmet mounted displays; image processing; optical distortion; rendering (computer graphics); HMD; astigmatism; distortion; head mounted display; image blur; image rendering; Calibration; Distortion; Electronic mail; Lenses; Optical distortion; Rendering (computer graphics); Software; I.3.3 [Computer Graphics]: Picture / Image Generation —;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2015 IEEE
Conference_Location
Arles
Type
conf
DOI
10.1109/VR.2015.7223396
Filename
7223396
Link To Document