DocumentCode
1852337
Title
Presentation of virtual liquid by modeling vibration of a Japanese sake bottle
Author
Ikeno, Sakiko ; Okazaki, Ryuta ; Hachisu, Taku ; Kajimoto, Hiroyuki
Author_Institution
Univ. of Electro-Commun., Chofu, Japan
fYear
2015
fDate
23-27 March 2015
Firstpage
331
Lastpage
332
Abstract
It is known that visual, auditory, and tactile modalities affect the experiences of eating and drinking. One such example is the “glug” sound and vibration from a Japanese sake bottle when pouring liquid. Our previous studies have modeled the wave of the vibration by summation of two decaying sinusoidal waves with different frequencies. In this paper, to enrich expression of various types of liquid, we included two new properties of liquid: the viscosity and the residual amount of liquid, both based on recorded data.
Keywords
haptic interfaces; rendering (computer graphics); vibrations; virtual reality; viscosity; Japanese sake bottle; auditory modality; glug sound; modeling vibration; sinusoidal wave; tactile modality; virtual liquid; viscosity; visual modality; Haptic interfaces; Liquids; Solid modeling; Vibrations; Virtual reality; Viscosity; Visualization; Haptic rendering; Pouring water; Tactile display;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2015 IEEE
Conference_Location
Arles
Type
conf
DOI
10.1109/VR.2015.7223430
Filename
7223430
Link To Document