• DocumentCode
    1854816
  • Title

    Visual-based Sensory Motor Learning During Dynamic Balance Tasks Viewed in a Virtual Environment

  • Author

    Betker, A.L. ; Moussavi, Z. ; Szturm, T.

  • Author_Institution
    Univ. of Manitoba, Winnipeg
  • fYear
    2007
  • fDate
    22-26 Aug. 2007
  • Firstpage
    6109
  • Lastpage
    6112
  • Abstract
    In this research, we applied a transformation to the normal trajectory used to move and track a visual target in a virtual environment, in order to evaluate adaptation to a visual-based sensory motor transformation. The ability to recalibrate internal to external spatial reference frames is important when changing the relationship between the self and the environment. The virtual task was controlled by the subject´s center of foot pressure (COP); the physical COP location is mapped (slaved) to an on-screen cursor (avatar). Target balloons appeared randomly on the screen and the subject was instructed to move the cursor (COP) to intersect the balloon and burst it. When the experimental transformation was applied, the trajectory of the avatar underwent a counter-clockwise rotation of 60deg this required the subjects to update their spatial reference coordinates between the physical COP position and the game avatar. Two parameters were calculated in order to investigate if learning occurred: 1) the displacement angle between the COP trajectory and the direct line path between the starting COP position and target position; and 2) the maximum perpendicular displacement between the COP trajectory and the direct line path to the balloon target. The results showed a decrease in movement error with learning.
  • Keywords
    avatars; learning (artificial intelligence); vision; avatar; center of foot pressure; dynamic balance tasks; on-screen cursor; sensory motor learning; Avatars; Biological control systems; Electromyography; Error correction; Feedback control; Foot; Games; Muscles; Trajectory; Virtual environment; balance task; center of foot pressure; sensory motor learning; virtual environment; visual transformation; Adaptation, Physiological; Adult; Female; Humans; Learning; Male; Motor Skills; Postural Balance; Posture; Sensation; Task Performance and Analysis; User-Computer Interface; Visual Perception;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Engineering in Medicine and Biology Society, 2007. EMBS 2007. 29th Annual International Conference of the IEEE
  • Conference_Location
    Lyon
  • ISSN
    1557-170X
  • Print_ISBN
    978-1-4244-0787-3
  • Type

    conf

  • DOI
    10.1109/IEMBS.2007.4353743
  • Filename
    4353743