DocumentCode
1861190
Title
Deformable volume rendering by 3D texture mapping and octree encoding
Author
Fang, Shiaofen ; Huang, Su ; Srinivasan, Rajagopalan ; Raghavan, Raghu
Author_Institution
Nat. Univ. of Singapore, Singapore
fYear
1996
fDate
Oct. 27 1996-Nov. 1 1996
Firstpage
73
Lastpage
80
Abstract
Rendering deformable volume data currently needs separate processes for deformation and rendering, and is expensive in terms of both computational and memory costs. Recognizing the importance of unifying these processes, we present a new approach to the direct rendering of deformable volumes without explicitly constructing the intermediate deformed volumes. The volume deformation is done by a radial basis function that is piecewise linearly approximated by an adaptive subdivision of the octree encoded target volume. The octree blocks in the target volume are then projected, reverse morphed and texture mapped, using the SGI 3D texture mapping hardware, in a back-to-front order. A template-based Z-plane/block intersection method is used to expedite the block projection computation.
Keywords
data visualisation; SGI 3D texture mapping hardware; adaptive subdivision; computational cost; deformable volume rendering; memory cost; octree block projection; octree encoding; piecewise linear approximation; radial basis function; reverse morphing; scientific visualization; template-based Z-plane/block intersection method; Animation; Computational efficiency; Data visualization; Deformable models; Encoding; Hardware; Information science; Interpolation; Rendering (computer graphics); Software algorithms; Solid modeling; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization '96. Proceedings.
Conference_Location
San Francisco, CA, USA
Print_ISBN
0-89791-864-9
Type
conf
DOI
10.1109/VISUAL.1996.567609
Filename
567609
Link To Document