DocumentCode
1866263
Title
EWA volume splatting
Author
Zwicker, Matthias ; Pfister, Hanspeter ; Van Baar, Jeroen ; Gross, Markus
Author_Institution
Eidgenossische Tech. Hochschule, Zurich, Switzerland
fYear
2001
fDate
21-26 Oct. 2001
Firstpage
29
Lastpage
538
Abstract
In this paper we present a novel framework for direct volume rendering using a splatting approach based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a resampling filter combining a reconstruction with a low-pass kernel. Because of the similarity to Heckbert´s EWA (elliptical weighted average) filter for texture mapping we call our technique EWA volume splatting. It provides high image quality without aliasing artifacts or excessive blurring even with non-spherical kernels. Hence it is suitable for regular, rectilinear, and irregular volume data sets. Moreover, our framework introduces a novel approach to compute the footprint function. It facilitates efficient perspective projection of arbitrary elliptical kernels at very little additional cost. Finally, we show that EWA volume reconstruction kernels can be reduced to surface reconstruction kernels. This makes our splat primitive universal in reconstructing surface and volume data.
Keywords
rendering (computer graphics); surface fitting; EWA voIume splatting; direct volume rendering; elliptical Gaussian kernels; footprint function; high image quality; splatting; volume rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2001. VIS '01. Proceedings
Conference_Location
San Diego, CA, USA
Print_ISBN
0-7803-7201-8
Type
conf
DOI
10.1109/VISUAL.2001.964490
Filename
964490
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