DocumentCode
1872820
Title
Evolving robust strategies for an abstract real-time strategy game
Author
Keaveney, David ; O´Riordan, Colm
Author_Institution
Nat. Univ. of Ireland, Galway, Ireland
fYear
2009
fDate
7-10 Sept. 2009
Firstpage
371
Lastpage
378
Abstract
This paper presents an analysis of evolved strategies for an abstract real-time strategy (RTS) game. The abstract RTS game used is a turn-based strategy game with properties such as parallel turns and imperfect spatial information. The automated player used to learn strategies uses a progressive refinement planning technique to plan its next immediate turn during the game. We describe two types of spatial tactical coordination which we posit are important in the game and define measures for both. A set of ten strategies evolved in a single environment are compared to a second set of ten strategies evolved across a set of environments. The robustness of all of evolved strategies are assessed when playing each other in each environment. Also, the levels of coordination present in both sets of strategies are measured and compared. We wish to show that evolving across multiple spatial environments is necessary to evolve robustness into our strategies.
Keywords
game theory; games of skill; strategic planning; abstract real-time strategy game; imperfect spatial information; multiple spatial environments; parallel turns; progressive refinement planning technique; robust strategies; turn-based strategy game; Automatic programming; Environmental economics; Evolutionary computation; Game theory; Genetic programming; Minimax techniques; Multiagent systems; Robustness; Strategic planning; Testing; Coordination; Generalisability; Genetic Programming; Real-Time Strategy;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location
Milano
Print_ISBN
978-1-4244-4814-2
Electronic_ISBN
978-1-4244-4815-9
Type
conf
DOI
10.1109/CIG.2009.5286453
Filename
5286453
Link To Document