• DocumentCode
    1872921
  • Title

    Evolving coordinated spatial tactics for autonomous entities using influence maps

  • Author

    Avery, Phillipa ; Louis, Sushil ; Avery, Benjamin

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Univ. of Nevada, Reno, NV, USA
  • fYear
    2009
  • fDate
    7-10 Sept. 2009
  • Firstpage
    341
  • Lastpage
    348
  • Abstract
    We evolve tactical control for entity groups in a naval real-time strategy game. Since tactical maneuvering involves spatial reasoning, our evolutionary algorithm evolves a set of influence maps that help specify an entity´s spatial objectives. The entity then uses the A* route finding algorithm to generate waypoints according to the influence map, and follows them to achieve spatial objectives. Using this representation, our evolutionary algorithm quickly evolves increasingly better capture-the-flag tactics on three increasingly difficult maps. These preliminary results indicate (1) the usefulness of our particular influence map encoding for representing spatially resolved tactics and (2) the potential for using co-evolution to generate increasingly complex and competent tactics in our game. More generally, this work represents another step in our ongoing effort to investigate the co-evolution of competent game players in a real-time, continuous, environment that does not assume complete knowledge of the game state.
  • Keywords
    computer games; evolutionary computation; A* route finding algorithm; autonomous entities; capture-the-flag tactics; competent game players; coordinated spatial tactics; evolutionary algorithm; influence maps; map encoding; naval real-time strategy game; spatial reasoning; tactical control; tactical maneuvering; Application software; Automatic control; Boats; Competitive intelligence; Computer applications; Distributed control; Encoding; Evolutionary computation; Spatial resolution; Strategic planning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
  • Conference_Location
    Milano
  • Print_ISBN
    978-1-4244-4814-2
  • Electronic_ISBN
    978-1-4244-4815-9
  • Type

    conf

  • DOI
    10.1109/CIG.2009.5286457
  • Filename
    5286457