DocumentCode
1872948
Title
Optimized sensory-motor couplings plus strategy extensions for the TORCS car racing challenge
Author
Butz, Martin V. ; Lönneker, Thies D.
Author_Institution
Dept. of Psychol., Cognitive Psychol. III, Univ. of Wurzburg, Wurzburg, Germany
fYear
2009
fDate
7-10 Sept. 2009
Firstpage
317
Lastpage
324
Abstract
The TORCS simulated car racing competition was introduced over a year ago. It asks for the design of racing car control strategies that have to rely on local track and driving information only, such as distance sensors, angle-to-track axis, or velocity vectors. Thus, the competition asks for strategies that are sensory-motorically grounded rather than strategies that can be designed (online or even offline) by an external observer that has full track knowledge. Moreover, the competition enforces the development of rather general driving strategies since optimization is on driving success in general rather than driving success on one particular track. This paper describes the steps taken to develop COBOSTAR, an autonomous racing car strategy with several general, context-dependent behavioral modules and strategic advancements. Most of the behavioral parameters were optimized with covariance matrix adaptation evolutionary strategy techniques. COBOSTAR won the simulated car racing competition at the IEEE Congress of Evolutionary Computation (CEC 2009) and there is still lots of room for further optimizations and strategy additions. Apart from describing the COBOSTAR racer in detail, we also outline possible next steps and future challenges.
Keywords
covariance matrices; evolutionary computation; mobile robots; road vehicles; traffic engineering computing; COBOSTAR; IEEE Congress of Evolutionary Computation; TORCS; angle-to-track axis; autonomous racing car strategy; covariance matrix adaptation; distance sensors; driving information; evolutionary strategy techniques; local track; racing car control strategies; sensory-motor couplings; simulated car racing competition; strategy extensions; velocity vectors; Computational intelligence; Computational modeling; Covariance matrix; Engines; Evolutionary computation; Graphics; Open source software; Psychology; Robots; Velocity control;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location
Milano
Print_ISBN
978-1-4244-4814-2
Electronic_ISBN
978-1-4244-4815-9
Type
conf
DOI
10.1109/CIG.2009.5286458
Filename
5286458
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