• DocumentCode
    1873402
  • Title

    Towards conscious-like behavior in computer game characters

  • Author

    Arrabales, Ral ; Ledezma, Agapito ; Sanchis, Araceli

  • Author_Institution
    Comput. Sci. Dept., Carlos III Univ. of Madrid, Leganes, Spain
  • fYear
    2009
  • fDate
    7-10 Sept. 2009
  • Firstpage
    217
  • Lastpage
    224
  • Abstract
    The main sources of inspiration for the design of more engaging synthetic characters are existing psychological models of human cognition. Usually, these models, and the associated Artificial Intelligence (AI) techniques, are based on partial aspects of the real complex systems involved in the generation of human-like behavior. Emotions, planning, learning, user modeling, set shifting, and attention mechanisms are some remarkable examples of features typically considered in isolation within classical AI control models. Artificial cognitive architectures aim at integrating many of these aspects together into effective control systems. However, the design of this sort of architectures is not straightforward. In this paper, we argue that current research efforts in the young field of Machine Consciousness (MC) could contribute to tackle complexity and provide a useful framework for the design of more appealing synthetic characters. This hypothesis is illustrated with the application of a novel consciousness-based cognitive architecture to the development of a First Person Shooter video game character.
  • Keywords
    artificial intelligence; computer games; AI techniques; artificial cognitive architectures; artificial intelligence techniques; computer game characters; conscious-like behavior; first person shooter; human cognition; machine consciousness; real complex systems; synthetic characters; video game; Actuators; Artificial intelligence; Computer architecture; Games; Humans; Intelligent control; Production; Software agents; Software performance; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
  • Conference_Location
    Milano
  • Print_ISBN
    978-1-4244-4814-2
  • Electronic_ISBN
    978-1-4244-4815-9
  • Type

    conf

  • DOI
    10.1109/CIG.2009.5286473
  • Filename
    5286473