• DocumentCode
    1873490
  • Title

    Fuzzy Q-learning in a nondeterministic environment: developing an intelligent Ms. Pac-Man agent

  • Author

    DeLooze, Lori L. ; Viner, Wesley R.

  • Author_Institution
    United States Naval Acad., Annapolis, MD, USA
  • fYear
    2009
  • fDate
    7-10 Sept. 2009
  • Firstpage
    162
  • Lastpage
    169
  • Abstract
    This paper reports the results from training an intelligent agent to play the Ms. Pac-Man video game using variations of a fuzzy Q-learning algorithm. This approach allows us to address the nondeterministic aspects of the game as well as finding a successful self-learning or adaptive playing strategy. The strategy presented is a table based learning strategy, in which the intelligent agent analyzes the current situation of the game, stores various membership values for each of the several contributors to the situation (distance to closest pill, distance to closest power pill, and distance to closest ghost), and makes decisions based on these values.
  • Keywords
    computer games; fuzzy set theory; learning (artificial intelligence); multi-agent systems; video signal processing; Ms. Pac-Man video game; fuzzy Q-learning; intelligent Ms. Pac-Man agent; nondeterministic environment; table based learning strategy; Artificial intelligence; Competitive intelligence; Computational intelligence; Decision making; Fuzzy sets; Game theory; Intelligent agent; Smart pixels; USA Councils; Web pages;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
  • Conference_Location
    Milano
  • Print_ISBN
    978-1-4244-4814-2
  • Electronic_ISBN
    978-1-4244-4815-9
  • Type

    conf

  • DOI
    10.1109/CIG.2009.5286478
  • Filename
    5286478