• DocumentCode
    1878114
  • Title

    Can GPUs sort strings efficiently?

  • Author

    Deshpande, A. ; Narayanan, P.J.

  • Author_Institution
    Center for Visual Inf. Technol., Int. Inst. of Inf. Technol., Hyderabad, India
  • fYear
    2013
  • fDate
    18-21 Dec. 2013
  • Firstpage
    305
  • Lastpage
    313
  • Abstract
    String sorting or variable-length key sorting has lagged in performance on the GPU even as the fixed-length key sorting has improved dramatically. Radix sorting is the fastest on the GPUs. In this paper, we present a fast and efficient string sort on the GPU that is built on the available radix sort. Our method sorts strings from left to right in steps, moving only indexes and small prefixes for efficiency. We reduce the number of sort steps by adaptively consuming maximum string bytes based on the number of segments in each step. Performance is improved by using Thrust primitives for most steps and by removing singleton segments from consideration. Over 70% of the string sort time is spent on Thrust primitives. This provides high performance along with high adaptability to future GPUs. We achieve speed of up to 10 over current GPU methods, especially on large datasets. We also scale to much larger input sizes. We present results on easy and difficult strings defined using their after-sort tie lengths.
  • Keywords
    graphics processing units; sorting; GPU; after-sort tie lengths; fixed-length key sorting; maximum string bytes; radix sorting; singleton segment removal; string sorting; thrust primitives; variable-length key sorting; Algorithm design and analysis; Arrays; Graphics processing units; Indexes; Instruction sets; Sorting; Standards;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    High Performance Computing (HiPC), 2013 20th International Conference on
  • Conference_Location
    Bangalore
  • Type

    conf

  • DOI
    10.1109/HiPC.2013.6799129
  • Filename
    6799129