DocumentCode
1880964
Title
Expansible Architecture for Distributed Combat Visual Simulation System
Author
Zhang, Sen ; Kang, Fengju ; You, Yanjun ; Yao, Linhai ; Han, Hong
Author_Institution
Underwater Inf. & Control Nat. Lab., Northwestern Polytech. Univ., Xi´´an, China
fYear
2010
fDate
10-12 Dec. 2010
Firstpage
1
Lastpage
6
Abstract
In order to avoid the repeated design of Distributed Combat Visual Simulation System Architecture, we propose a Distributed Combat Visual Simulation General Expansible Architecture (VSGEA) after having analyzed and summarized the development needs of general Distributed Combat Visual Simulation System. Through parsing information table dynamically in real time, configuring general information list and mapping memory method, VSGEA can match three-dimensional entity model in the dynamic mode, load multi-granularity model dynamically, edit special effects repeatedly and realize camera AI on path planning. A new Combat visual simulation subsystem is developed based on the general expansible framework. The subsystem is added to Combat Simulation System as a distributed federal member. It is proved that VSGEA is extensible, integrated and flexible and can meet generic development needs of the combat visual simulation system.
Keywords
digital simulation; military computing; software architecture; virtual reality; distributed combat visual simulation system; information table parsing; load multigranularity model; visual simulation general expansible architecture; Atmospheric modeling; Cameras; Computer architecture; Libraries; Load modeling; Solid modeling; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Software Engineering (CiSE), 2010 International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-5391-7
Electronic_ISBN
978-1-4244-5392-4
Type
conf
DOI
10.1109/CISE.2010.5677203
Filename
5677203
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