DocumentCode
1881331
Title
Using educational games in learning introductory programming: A pilot study on students´ perceptions
Author
Ibrahim, Roliana ; Jaafar, Azizah
Author_Institution
Coll. of Sci. & Technol., Univ. Teknol. Malaysia, Kuala Lumpur, Malaysia
Volume
1
fYear
2010
fDate
15-17 June 2010
Firstpage
1
Lastpage
5
Abstract
Studies of using games for learning have being widely discussed in various literatures. This is due to believes that educational games (EG) can offer many learning benefits such as motivation, engagement and fun. Learning Programming requires many skills such as logical thinking and problem solving as well as understanding of abstract concepts. As a result, many students found that Programming is a challenging subject which resulted in low motivation to study the subject. Thus, it is worth to study how educational games help to enhance our students learning attitude towards Programming. This paper will discuss on our pilot study of students´ perceptions towards using educational games as their learning medium. Findings indicated that the attitude of most students are positive and they are also more motivated to learn Programming by using games compared to conventional method. Hopefully, this research provides some insights to understand our students´ perceptions regarding educational games usage in their learning.
Keywords
computer aided instruction; computer games; programming; educational games; learning introductory programming; student perceptions; Adaptation model; Computers; Education; Games; Pediatrics; Programming profession; educational games; perceptions; programming;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology (ITSim), 2010 International Symposium in
Conference_Location
Kuala Lumpur
ISSN
2155-897
Print_ISBN
978-1-4244-6715-0
Type
conf
DOI
10.1109/ITSIM.2010.5561414
Filename
5561414
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