DocumentCode
1886119
Title
Projected displaced-mesh: A fast terrain visualization algorithm
Author
Luo, Jianxin ; Ni, Guiqiang ; Luo, Kun
Author_Institution
Inst. of Command Autom., PLA Univ. of Sci. & Technol., Nanjing
fYear
2009
fDate
11-12 April 2009
Firstpage
226
Lastpage
232
Abstract
We present an algorithm called projected displaced-mesh (PDM) based on projected-grid for terrains. This algorithm is different from the previous algorithms. Our algorithm uses displaced-mesh. It creates terrain mesh by projecting, and then displaces the vertices from height field. Because of the use of projection, the algorithm has automatic view dependent continuous level of detail (CLOD), automatic view frustum culled characteristic, and there is no limitation on view position. The experiment shows that our algorithm generated a high quality image and has a very fast rendering-rate.
Keywords
computational geometry; data visualisation; mesh generation; rendering (computer graphics); terrain mapping; automatic view frustum culled characteristic; continuous level-of-detail; projected displaced-mesh algorithm; rendering; terrain visualization algorithm; Acceleration; Automation; Displays; Large-scale systems; Layout; Programmable logic arrays; Real time systems; Rendering (computer graphics); Tin; Visualization; Projected Displaced-Mesh; Projected grid; continuous level of detail; terrain walkthrough; view-dependent deviation;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Analysis and Signal Processing, 2009. IASP 2009. International Conference on
Conference_Location
Taizhou
Print_ISBN
978-1-4244-3987-4
Type
conf
DOI
10.1109/IASP.2009.5054576
Filename
5054576
Link To Document