• DocumentCode
    1886119
  • Title

    Projected displaced-mesh: A fast terrain visualization algorithm

  • Author

    Luo, Jianxin ; Ni, Guiqiang ; Luo, Kun

  • Author_Institution
    Inst. of Command Autom., PLA Univ. of Sci. & Technol., Nanjing
  • fYear
    2009
  • fDate
    11-12 April 2009
  • Firstpage
    226
  • Lastpage
    232
  • Abstract
    We present an algorithm called projected displaced-mesh (PDM) based on projected-grid for terrains. This algorithm is different from the previous algorithms. Our algorithm uses displaced-mesh. It creates terrain mesh by projecting, and then displaces the vertices from height field. Because of the use of projection, the algorithm has automatic view dependent continuous level of detail (CLOD), automatic view frustum culled characteristic, and there is no limitation on view position. The experiment shows that our algorithm generated a high quality image and has a very fast rendering-rate.
  • Keywords
    computational geometry; data visualisation; mesh generation; rendering (computer graphics); terrain mapping; automatic view frustum culled characteristic; continuous level-of-detail; projected displaced-mesh algorithm; rendering; terrain visualization algorithm; Acceleration; Automation; Displays; Large-scale systems; Layout; Programmable logic arrays; Real time systems; Rendering (computer graphics); Tin; Visualization; Projected Displaced-Mesh; Projected grid; continuous level of detail; terrain walkthrough; view-dependent deviation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Analysis and Signal Processing, 2009. IASP 2009. International Conference on
  • Conference_Location
    Taizhou
  • Print_ISBN
    978-1-4244-3987-4
  • Type

    conf

  • DOI
    10.1109/IASP.2009.5054576
  • Filename
    5054576