DocumentCode
1890544
Title
Line Detection from 3D Polygonal Meshes
Author
Kim, Soo-Kyun ; Kim, Seok-Hun ; Kim, Jin-Sul
Author_Institution
Dept. of Game Eng., Paichai Univ., DaeJeon, South Korea
fYear
2010
fDate
16-18 Dec. 2010
Firstpage
1
Lastpage
3
Abstract
There are a number of techniques for line detection from 3D models, but not many of them exploit full power of modern graphical processor units. In this paper, we present high performance algorithm for line drawing based on idea of geometric buffers. Our processing is divided into two parts: first, geometric information required for further processing is projected into two-dimensional textures (geometric buffers); second, image processing methods are applied to these textures to detection of lines.
Keywords
computational geometry; computer graphics; graphical user interfaces; image texture; 3D polygonal meshes; geometric buffers; image processing methods; line detection; line drawing; modern graphical processor units; two-dimensional textures; Geometry; Image edge detection; Laplace equations; Shape; Solid modeling; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Ubiquitous Information Technologies and Applications (CUTE), 2010 Proceedings of the 5th International Conference on
Conference_Location
Sanya
ISSN
1976-0035
Print_ISBN
978-1-4244-8813-1
Type
conf
DOI
10.1109/ICUT.2010.5677889
Filename
5677889
Link To Document