DocumentCode
1899203
Title
GPU-Based Fast Minimum Spanning Tree Using Data Parallel Primitives
Author
Wang, Wei ; Guo, Shaozhong ; Yang, Fan ; Chen, Jianxun
Author_Institution
Zhengzhou Inf. Sci. & Technol. Inst., Zhengzhou, China
fYear
2010
fDate
25-26 Dec. 2010
Firstpage
1
Lastpage
4
Abstract
Minimum spanning tree is a classical problem in graph theory that plays a key role in a broad domain of applications.This paper proposes a minimum spanning tree algorithm using Prim´s approach on Nvidia GPU under CUDA architecture. By using new developed GPU-based Min-Reduction data parallel primitive in the key step of the algorithm, higher efficiency is achieved. Experimental results show that we obtain about 2 times speedup on Nvidia GTX260 GPU over the CPU implementation and 3 times speedup over non-primitives GPU implementation.
Keywords
computer graphic equipment; coprocessors; graph theory; parallel algorithms; trees (mathematics); CPU implementation; CUDA architecture; GPU based fast minimum spanning tree; GPU based min reduction data; Nvidia GPU; Nvidia GTX260 GPU; Prim approach; data parallel primitive; graph theory; Algorithm design and analysis; Arrays; Graph theory; Graphics processing unit; Indexes; Instruction sets;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Engineering and Computer Science (ICIECS), 2010 2nd International Conference on
Conference_Location
Wuhan
ISSN
2156-7379
Print_ISBN
978-1-4244-7939-9
Electronic_ISBN
2156-7379
Type
conf
DOI
10.1109/ICIECS.2010.5678261
Filename
5678261
Link To Document