• DocumentCode
    1899203
  • Title

    GPU-Based Fast Minimum Spanning Tree Using Data Parallel Primitives

  • Author

    Wang, Wei ; Guo, Shaozhong ; Yang, Fan ; Chen, Jianxun

  • Author_Institution
    Zhengzhou Inf. Sci. & Technol. Inst., Zhengzhou, China
  • fYear
    2010
  • fDate
    25-26 Dec. 2010
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Minimum spanning tree is a classical problem in graph theory that plays a key role in a broad domain of applications.This paper proposes a minimum spanning tree algorithm using Prim´s approach on Nvidia GPU under CUDA architecture. By using new developed GPU-based Min-Reduction data parallel primitive in the key step of the algorithm, higher efficiency is achieved. Experimental results show that we obtain about 2 times speedup on Nvidia GTX260 GPU over the CPU implementation and 3 times speedup over non-primitives GPU implementation.
  • Keywords
    computer graphic equipment; coprocessors; graph theory; parallel algorithms; trees (mathematics); CPU implementation; CUDA architecture; GPU based fast minimum spanning tree; GPU based min reduction data; Nvidia GPU; Nvidia GTX260 GPU; Prim approach; data parallel primitive; graph theory; Algorithm design and analysis; Arrays; Graph theory; Graphics processing unit; Indexes; Instruction sets;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Engineering and Computer Science (ICIECS), 2010 2nd International Conference on
  • Conference_Location
    Wuhan
  • ISSN
    2156-7379
  • Print_ISBN
    978-1-4244-7939-9
  • Electronic_ISBN
    2156-7379
  • Type

    conf

  • DOI
    10.1109/ICIECS.2010.5678261
  • Filename
    5678261