DocumentCode
1906510
Title
Object-Oriented Representation and Hierarchical Reinforcement Learning in Infinite Mario
Author
Joshi, Madhura ; Khobragade, R. ; Sarda, S. ; Deshpande, Umesh ; Mohan, Swati
Author_Institution
Comput. Sci. & Eng., VNIT, Nagpur, India
Volume
1
fYear
2012
fDate
7-9 Nov. 2012
Firstpage
1076
Lastpage
1081
Abstract
In this work, we analyze and improve upon reinforcement learning techniques used to build agents that can learn to play Infinite Mario, an action game. We extend the object-oriented representation by introducing the concept of object classes which can be effectively used to constrain state spaces. We then use this representation combined with the hierarchical reinforcement learning model as a learning framework. We also extend the idea of hierarchical RL by designing a hierarchy in action selection using domain specific knowledge. With the help of experimental results, we show that this approach facilitates faster and efficient learning for this domain.
Keywords
computer games; learning (artificial intelligence); object-oriented methods; Infinite Mario action game; action selection; constrain state spaces; domain specific knowledge; hierarchical RL framework; hierarchical reinforcement learning model; object class concept; object-oriented representation; Abstracts; Decision making; Games; Learning (artificial intelligence); Markov processes; Object oriented modeling; Visualization; action games; action selection; hierarchical reinforcement learning; object-oriented representation;
fLanguage
English
Publisher
ieee
Conference_Titel
Tools with Artificial Intelligence (ICTAI), 2012 IEEE 24th International Conference on
Conference_Location
Athens
ISSN
1082-3409
Print_ISBN
978-1-4799-0227-9
Type
conf
DOI
10.1109/ICTAI.2012.152
Filename
6495169
Link To Document