DocumentCode
1907838
Title
P2P Second Life: Experimental Validation Using Kad
Author
Varvello, Matteo ; Diot, Christophe ; Biersack, Ernst
Author_Institution
Thomson, Paris
fYear
2009
fDate
19-25 April 2009
Firstpage
1161
Lastpage
1169
Abstract
Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communication could help cut the deployment cost and increase the scalability of Social Virtual Worlds such as Second Life. We design and build a communication infrastructure that distributes the management of the virtual world among user resources using a structured P2P network. Our communication infrastructure is implemented on the top of Kad, the P2P network that supports millions of eMule users. We then use avatar and object traces collected on Second Life to perform a realistic emulation of P2P Second Life over the Internet. We show that, despite using a standard P2P solution, P2P Second Life is mostly consistent, persistent and scalable. However, the latency avatars experience to recover from an inconsistent view of the virtual world can become disturbing for very large numbers of participants and objects. We analyze and discuss this limitation and give recommendation on how to design P2P Social Virtual Worlds.
Keywords
Internet; avatars; peer-to-peer computing; Internet; Kad P2P network; P2P Second Life; avatar; peer-to-peer communication; social virtual world; Avatars; Communications Society; Delay; Emulation; File servers; Internet; Scalability; Second Life; Virtual environment; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
INFOCOM 2009, IEEE
Conference_Location
Rio de Janeiro
ISSN
0743-166X
Print_ISBN
978-1-4244-3512-8
Electronic_ISBN
0743-166X
Type
conf
DOI
10.1109/INFCOM.2009.5062029
Filename
5062029
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