• DocumentCode
    1935568
  • Title

    Preserving details in 3D fluid animation by using adaptive kernel estimation

  • Author

    Limtrakul, Saithip ; Kanongchaiyos, Pizzanu

  • Author_Institution
    Dept. of Comput. Eng., Chulalongkorn Univ., Bangkok, Thailand
  • Volume
    8
  • fYear
    2010
  • fDate
    9-11 July 2010
  • Firstpage
    428
  • Lastpage
    432
  • Abstract
    In computer animation, animation tools are required for fluid-like motions which are controllable by users or animators. One of the popular and widely used methods for simulating fluid flow in computer graphics is Smoothed Particle Hydrodynamics (SPH). Although SPH is practical for applying to fluid movement control and also preserves efficiently properties of fluid flow, it is complicated to simulate various details in same flow. This study proposes an enhanced method based on Smoothed Particle Hydrodynamics (SPH) which is controllable and automatically kernel length adjustable in order to preserve small details; lost by fixed kernel. Reeb graph is used to construct a structure of an input object. To control fluid flow, we use a kind of particle control methods called Skeletal Particles. Skeletal Particles or control particles are placed on the center of smoothing kernel in computation step. To solve the problem caused by fixed kernel length, we implement the Adaptive Kernel Density Estimation (AKDE) technique into the computation step. The weight values for enhancement obtained from two parameters; wr and wd, of the attributes; Reeb graph contours and density of the regions, respectively. Therefore, the smoothing length is dynamically adapted to all given points to be appropriate with density of their regions. The results show that the length has significant change in small area which has low density. As a result, the new kernel length preserves the particles which stay away from the group of particles in dense area.
  • Keywords
    computer animation; hydrodynamics; 3D fluid animation; adaptive kernel density estimation technique; adaptive kernel estimation; computer animation; particle control method; reeb graph; skeletal particle; smoothed particle hydrodynamic; Adaptation model; Computational modeling; Estimation; Graphics; Lead; Adatpive Kernel Density Estimation; Smoothed Particle Hydrodynamics; component; controllable fluid; fluid simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4244-5537-9
  • Type

    conf

  • DOI
    10.1109/ICCSIT.2010.5563880
  • Filename
    5563880