• DocumentCode
    1938591
  • Title

    Progressive cache replacement for massive peer-to-peer WebVR worlds

  • Author

    Wang, Wei ; Jia, Jin-Yuan ; Yu, Yang ; Hu, Shun-Yun

  • Author_Institution
    Sch. of Electron. & Inf., Tongji Univ., Shanghai, China
  • fYear
    2010
  • fDate
    16-17 Nov. 2010
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    As the popularity of WebVR applications rises in recent years, a great disparity exists between the huge 3D content on servers and the limited cache capacity on clients. In order to alleviate server loading, peer-to-peer (P2P)-based 3D content distribution has been proposed recently. However, given the limited cache sizes at clients, how to maintain and replace the cache content effectively becomes an important issue. We present a progressive scene replacement mechanism (PSRM) in this paper to support interactive walkthrough in P2P-based large-scale WebVR worlds. First, we define a new metric called preservation degree, based on both the visual attention paid by the user and the content´s potential relevance for sharing. Second, cached objects are replaced progressively with ascending order in terms of their preservation degrees. Experimental results have shown that PSRM enables users with limited cache to walkthrough a large-scale WebVR world with high visual quality; while download requests handled by the servers are reduced significantly.
  • Keywords
    Internet; cache storage; peer-to-peer computing; solid modelling; virtual reality; 3D content distribution; content sharing; massive peer to peer WebVR; preservation degree; progressive cache replacement; progressive scene replacement mechanism; visual quality; Bandwidth; Computer architecture; Data models; Servers; Solid modeling; Three dimensional displays; Visualization; P2P; WebVR; preservation degree; progressive scene replacement mechanism;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
  • Conference_Location
    Taipei
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4244-8356-3
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NETGAMES.2010.5680275
  • Filename
    5680275