DocumentCode
1940537
Title
On-line polygon refining using a low computation subdivision algorithm
Author
Yuan-Chung Lee ; Chein-Wei Jen
Author_Institution
Dept. of Electron. Eng., Nat. Chiao Tung Univ., Hsinchu, Taiwan
fYear
2000
fDate
10-12 April 2000
Firstpage
209
Lastpage
219
Abstract
Subdivision algorithms have been extensively used in computer graphics to produce a more accurate geometry model. For the purpose of integration into the context of a standard graphics pipeline for real-time display, we can only make use of the available information of one triangle. We propose a low computation cost algorithm to subdivide a polygon using vertex coordinates and vertex normal vectors of one triangle. Compared with other suitable algorithms, our algorithm produces decent results with lowest computational complexity. We also consider the generation of interpolated normal vectors and texture mapping parameters. Detailed comparisons among other suitable algorithms are presented.
Keywords
computational complexity; computational geometry; interpolation; real-time systems; solid modelling; computation cost; computational complexity; computer graphics; geometry model; interpolated normal vectors; low computation subdivision algorithm; online polygon refining; real-time display; texture mapping; vertex coordinates; vertex normal vectors; Electronic mail; Graphics; Hardware; Image quality; Interpolation; Libraries; Optical wavelength conversion; Pipelines; Surface fitting; Surface reconstruction;
fLanguage
English
Publisher
ieee
Conference_Titel
Geometric Modeling and Processing 2000. Theory and Applications. Proceedings
Conference_Location
Hong Kong, China
Print_ISBN
0-7695-0562-7
Type
conf
DOI
10.1109/GMAP.2000.838253
Filename
838253
Link To Document