• DocumentCode
    1940537
  • Title

    On-line polygon refining using a low computation subdivision algorithm

  • Author

    Yuan-Chung Lee ; Chein-Wei Jen

  • Author_Institution
    Dept. of Electron. Eng., Nat. Chiao Tung Univ., Hsinchu, Taiwan
  • fYear
    2000
  • fDate
    10-12 April 2000
  • Firstpage
    209
  • Lastpage
    219
  • Abstract
    Subdivision algorithms have been extensively used in computer graphics to produce a more accurate geometry model. For the purpose of integration into the context of a standard graphics pipeline for real-time display, we can only make use of the available information of one triangle. We propose a low computation cost algorithm to subdivide a polygon using vertex coordinates and vertex normal vectors of one triangle. Compared with other suitable algorithms, our algorithm produces decent results with lowest computational complexity. We also consider the generation of interpolated normal vectors and texture mapping parameters. Detailed comparisons among other suitable algorithms are presented.
  • Keywords
    computational complexity; computational geometry; interpolation; real-time systems; solid modelling; computation cost; computational complexity; computer graphics; geometry model; interpolated normal vectors; low computation subdivision algorithm; online polygon refining; real-time display; texture mapping; vertex coordinates; vertex normal vectors; Electronic mail; Graphics; Hardware; Image quality; Interpolation; Libraries; Optical wavelength conversion; Pipelines; Surface fitting; Surface reconstruction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Geometric Modeling and Processing 2000. Theory and Applications. Proceedings
  • Conference_Location
    Hong Kong, China
  • Print_ISBN
    0-7695-0562-7
  • Type

    conf

  • DOI
    10.1109/GMAP.2000.838253
  • Filename
    838253