DocumentCode
1948485
Title
Optimizing triangle strips for fast rendering
Author
Evans, Francine ; Skiena, Steven ; Varshney, Amitabh
Author_Institution
State Univ. of New York, Stony Brook, NY, USA
fYear
1996
fDate
Oct. 27 1996-Nov. 1 1996
Firstpage
319
Lastpage
326
Abstract
Almost all scientific visualization involving surfaces is currently done via triangles. The speed at which such triangulated surfaces can be displayed is crucial to interactive visualization and is bounded by the rate at which triangulated data can be sent to the graphics subsystem for rendering. Partitioning polygonal models into triangle strips can significantly reduce rendering times over transmitting each triangle individually. We present new and efficient algorithms for constructing triangle strips from partially triangulated models, and experimental results showing these strips are on average 15% better than those from previous codes. Further, we study the impact of larger buffer sizes and various queuing disciplines on the effectiveness of triangle strips.
Keywords
data visualisation; buffer sizes; fast rendering; graphics subsystem; interactive visualization; partially triangulated models; polygonal model partitioning; queuing disciplines; rendering times; scientific visualization; triangle strip optimisation; triangulated data; triangulated surfaces; Computer displays; Costs; Data visualization; Engines; Graphics; Partitioning algorithms; Rendering (computer graphics); Solid modeling; Strips; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization '96. Proceedings.
Conference_Location
San Francisco, CA, USA
Print_ISBN
0-89791-864-9
Type
conf
DOI
10.1109/VISUAL.1996.568125
Filename
568125
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