• DocumentCode
    1948485
  • Title

    Optimizing triangle strips for fast rendering

  • Author

    Evans, Francine ; Skiena, Steven ; Varshney, Amitabh

  • Author_Institution
    State Univ. of New York, Stony Brook, NY, USA
  • fYear
    1996
  • fDate
    Oct. 27 1996-Nov. 1 1996
  • Firstpage
    319
  • Lastpage
    326
  • Abstract
    Almost all scientific visualization involving surfaces is currently done via triangles. The speed at which such triangulated surfaces can be displayed is crucial to interactive visualization and is bounded by the rate at which triangulated data can be sent to the graphics subsystem for rendering. Partitioning polygonal models into triangle strips can significantly reduce rendering times over transmitting each triangle individually. We present new and efficient algorithms for constructing triangle strips from partially triangulated models, and experimental results showing these strips are on average 15% better than those from previous codes. Further, we study the impact of larger buffer sizes and various queuing disciplines on the effectiveness of triangle strips.
  • Keywords
    data visualisation; buffer sizes; fast rendering; graphics subsystem; interactive visualization; partially triangulated models; polygonal model partitioning; queuing disciplines; rendering times; scientific visualization; triangle strip optimisation; triangulated data; triangulated surfaces; Computer displays; Costs; Data visualization; Engines; Graphics; Partitioning algorithms; Rendering (computer graphics); Solid modeling; Strips; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization '96. Proceedings.
  • Conference_Location
    San Francisco, CA, USA
  • Print_ISBN
    0-89791-864-9
  • Type

    conf

  • DOI
    10.1109/VISUAL.1996.568125
  • Filename
    568125