DocumentCode
1951400
Title
From visual input to modeling humans
Author
Metaxas, Dimitris
Author_Institution
Div. of Comput. & Inf. Sci., Rutgers Univ., Piscataway, NJ, USA
fYear
2002
fDate
2002
Firstpage
73
Lastpage
74
Abstract
We present an overview of our recent methodology for modeling humans that is based on the use of computer vision methods to analyze human motion and extract invariants of the motion in a parameterized way that captures the nature of this motion. This basic parameterized motion can then be altered based on additional user input in the form of parameters to create a wide variety of human motions. This paradigm of modeling and animating human motions is a deviation from the traditional approach to animation which is based either exclusively on an animator´s skill to produce convincing human animation or the use of motion capture data with no sophisticated analysis. Our approach clearly demonstrates that the synergy between computer vision and computer graphics methods is crucial in modeling human motion both external and internal. We demonstrate several examples of this approach including human walking and the modeling of human anatomy and physiology
Keywords
computer animation; computer vision; computer graphics; computer vision; human anatomy; human motion; humans modelling; parameterized motion; physiology; visual input; Animation; Biomedical computing; Computer graphics; Computer vision; Data mining; Humans; Kinematics; Legged locomotion; Motion analysis; Physiology;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2002. Proceedings of
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-7695-1594-0
Type
conf
DOI
10.1109/CA.2002.1017509
Filename
1017509
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