• DocumentCode
    1951400
  • Title

    From visual input to modeling humans

  • Author

    Metaxas, Dimitris

  • Author_Institution
    Div. of Comput. & Inf. Sci., Rutgers Univ., Piscataway, NJ, USA
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    73
  • Lastpage
    74
  • Abstract
    We present an overview of our recent methodology for modeling humans that is based on the use of computer vision methods to analyze human motion and extract invariants of the motion in a parameterized way that captures the nature of this motion. This basic parameterized motion can then be altered based on additional user input in the form of parameters to create a wide variety of human motions. This paradigm of modeling and animating human motions is a deviation from the traditional approach to animation which is based either exclusively on an animator´s skill to produce convincing human animation or the use of motion capture data with no sophisticated analysis. Our approach clearly demonstrates that the synergy between computer vision and computer graphics methods is crucial in modeling human motion both external and internal. We demonstrate several examples of this approach including human walking and the modeling of human anatomy and physiology
  • Keywords
    computer animation; computer vision; computer graphics; computer vision; human anatomy; human motion; humans modelling; parameterized motion; physiology; visual input; Animation; Biomedical computing; Computer graphics; Computer vision; Data mining; Humans; Kinematics; Legged locomotion; Motion analysis; Physiology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation, 2002. Proceedings of
  • Conference_Location
    Geneva
  • ISSN
    1087-4844
  • Print_ISBN
    0-7695-1594-0
  • Type

    conf

  • DOI
    10.1109/CA.2002.1017509
  • Filename
    1017509