DocumentCode
1951561
Title
Specifying MPEG-4 body behaviors
Author
Guye-Vuillème, Anthony ; Thalmann, Daniel
Author_Institution
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
fYear
2002
fDate
2002
Firstpage
126
Lastpage
130
Abstract
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied agents. In this paper we discuss the required features for a script format allowing designers to easily specify complex bodily behaviors, and describe a system and its associated syntax - Body Animation Script (BAS) - which fulfills these requirements in a flexible way. The described architecture allows the organization and parametrization of predefined MPEG-4 animations and their integration with real-time algorithmic animations, such as pointing at a specific location or walking. This system has been implemented at EPFL in the framework of the EU SoNG project, in order to allow intelligent software agents to control their 3D graphical representation and end-users to trigger rich nonverbal behaviors from an online interface. It has been integrated into AML - the Avatar Markup Language
Keywords
computer animation; virtual reality; AML; Avatar Markup Language; Body Animation Script; MPEG-4 body behaviors; MPEG-4 standard; avatars; body animation; complex bodily behaviors; embodied agents; high-level functionality; intelligent software agents; low-level animation parameters; real-time algorithmic animations; rich nonverbal behaviors; script format; Animation; Application software; Avatars; Computer graphics; Humans; Intelligent agent; Laboratories; MPEG 4 Standard; Markup languages; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2002. Proceedings of
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-7695-1594-0
Type
conf
DOI
10.1109/CA.2002.1017520
Filename
1017520
Link To Document