• DocumentCode
    1955009
  • Title

    The gamification of the study of electronics in dedicated e-learning platforms

  • Author

    Todor, Vlad ; Pitica, D.

  • Author_Institution
    Fac. of Electron., Telecommun. & Inf. Technol., Tech. Univ. of Cluj-Napoca, Cluj-Napoca, Romania
  • fYear
    2013
  • fDate
    8-12 May 2013
  • Firstpage
    428
  • Lastpage
    431
  • Abstract
    This paper presents several examples of implementing the concept of gamification in an e-learning platform specialized in the study of electronics. This concept requires the use of the game mechanics and thinking for non-game applications to actively involve users in solving a problem [1]. It can be implemented in an e-learning platform aimed to motivate the students in continuous learning, to improve the quality of provided information and to promote certain behaviors to be learned by them.
  • Keywords
    computer aided instruction; computer games; continuing education; electronic engineering computing; electronic engineering education; continuous learning; e-learning platform; electronics; game mechanics; gamification; information quality; nongame applications; problem solving; student motivation; Computer aided instruction; Consumer electronics; Games; Lead; Seminars; Springs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electronics Technology (ISSE), 2013 36th International Spring Seminar on
  • Conference_Location
    Alba Iulia
  • ISSN
    2161-2528
  • Type

    conf

  • DOI
    10.1109/ISSE.2013.6648287
  • Filename
    6648287