DocumentCode
1955009
Title
The gamification of the study of electronics in dedicated e-learning platforms
Author
Todor, Vlad ; Pitica, D.
Author_Institution
Fac. of Electron., Telecommun. & Inf. Technol., Tech. Univ. of Cluj-Napoca, Cluj-Napoca, Romania
fYear
2013
fDate
8-12 May 2013
Firstpage
428
Lastpage
431
Abstract
This paper presents several examples of implementing the concept of gamification in an e-learning platform specialized in the study of electronics. This concept requires the use of the game mechanics and thinking for non-game applications to actively involve users in solving a problem [1]. It can be implemented in an e-learning platform aimed to motivate the students in continuous learning, to improve the quality of provided information and to promote certain behaviors to be learned by them.
Keywords
computer aided instruction; computer games; continuing education; electronic engineering computing; electronic engineering education; continuous learning; e-learning platform; electronics; game mechanics; gamification; information quality; nongame applications; problem solving; student motivation; Computer aided instruction; Consumer electronics; Games; Lead; Seminars; Springs;
fLanguage
English
Publisher
ieee
Conference_Titel
Electronics Technology (ISSE), 2013 36th International Spring Seminar on
Conference_Location
Alba Iulia
ISSN
2161-2528
Type
conf
DOI
10.1109/ISSE.2013.6648287
Filename
6648287
Link To Document