DocumentCode
1962887
Title
Fast Simplification of Scanned 3D Human Body for Animation
Author
Sun, Xiao-Dong ; Zhang, Hong-bin
Author_Institution
Coll. of Comput. Sci., Beijing Univ. of Technol., Beijing, China
fYear
2011
fDate
17-19 Aug. 2011
Firstpage
70
Lastpage
75
Abstract
3D scanned technology has found its increasing application in computer animated movie and game. Due to the over density of scanned data, simplification becomes a crucial process. Many researches have been done in mesh-based (i.e. triangulated faces) simplifications. However, few are focused on preserving the completeness of skeleton semantic. And in sharply simplification case, the losing of skeleton semantic can cause failure of skeleton based animation. Due to those problem and the time consuming of mesh reconstruction, algorithms directly based on point cloud has gained increasingly concentrations. This paper presents a simple and effective algorithm directly based on point cloud which could satisfy the succeed animation requirement when reconstructed from simplification data. It can preserve completeness of the potential skeleton semantic even in sharp decrease of points set without introducing new cracks or holes to the model when reconstructed.
Keywords
computer animation; mesh generation; solid modelling; computer animated game; computer animated movie; mesh reconstruction; mesh-based simplifications; potential skeleton semantic completeness; scanned 3D human body simplification; skeleton based animation; Animation; Mathematical model; Semantics; Shape; Skeleton; Solid modeling; Three dimensional displays; points cloud; simplification; skeleton preserved;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualization (CGIV), 2011 Eighth International Conference on
Conference_Location
Singapore
Print_ISBN
978-1-4577-0981-4
Type
conf
DOI
10.1109/CGIV.2011.12
Filename
6054090
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