• DocumentCode
    1976942
  • Title

    Multiple description coding of free viewpoint video for multi-path network streaming

  • Author

    Zhi Liu ; Cheung, Gene ; Chakareski, Jacob ; Yusheng Ji

  • Author_Institution
    Nat. Inst. of Inf., Grad. Univ. for Adv. Studies, Tokyo, Japan
  • fYear
    2012
  • fDate
    3-7 Dec. 2012
  • Firstpage
    2150
  • Lastpage
    2155
  • Abstract
    By transmitting texture and depth videos from two adjacent captured viewpoints, a client can synthesize via depth-image-based rendering (DIBR) any intermediate virtual view of the scene, determined by the dynamic movement of the client´s head. In so doing, depth perception of the 3D scene will be created through motion parallax. Due to the stringent playback deadline of interactive free viewpoint video, burst packet losses in the texture and depth video streams caused by transmission over unreliable channels are difficult to overcome and can severely degrade the synthesized view quality at the client. We propose a multiple description coding (MDC) of free viewpoint video in texture-plus-depth format that will be transmitted on two disjoint network paths. Specifically, we encode even frames of the left view and odd frames of the right view separately as one description and transmit it on path one. Similarly, we encode odd frames of the left view and even frames of the right view as the second description and transmit it on path two. Appropriate quantization parameters (QP) are selected for each description, such that its data rate matches optimally the available transmission bandwidth on each of the two paths. If the receiver receives one description but not the other due to burst loss on one of the paths, it can still partially reconstruct the missing frames in the loss-corrupted description using a computationally efficient DIBR-based recovery scheme that we design. Extensive experimental results show that our MDC streaming system can outperform the traditional single-path single-description transmission scheme by up to 7dB in Peak Signal-to-Noise Ratio (PSNR) of the synthesized intermediate view at the receiving client.
  • Keywords
    image motion analysis; image texture; multimedia communication; quantisation (signal); radio receivers; rendering (computer graphics); video coding; video communication; video streaming; 3D scene; DIBR-based recovery scheme; MDC streaming system; PSNR; QP; adjacent captured viewpoint; burst packet loss; data rate match; depth perception; depth video stream; depth video transmission; depth-image-based rendering; disjoint network path; dynamic movement; interactive free viewpoint video; intermediate virtual view; loss-corrupted description; missing frame reconstruction; motion parallax; multipath network streaming; multiple description coding; path burst loss; peak signal-to-noise ratio; playback deadline; quantization parameter; receiver; single-path single-description transmission scheme; synthesized intermediate view; synthesized view quality; texture video stream; texture video transmission; texture-plus-depth format; transmission bandwidth; unreliable channel;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Global Communications Conference (GLOBECOM), 2012 IEEE
  • Conference_Location
    Anaheim, CA
  • ISSN
    1930-529X
  • Print_ISBN
    978-1-4673-0920-2
  • Electronic_ISBN
    1930-529X
  • Type

    conf

  • DOI
    10.1109/GLOCOM.2012.6503434
  • Filename
    6503434