• DocumentCode
    1979615
  • Title

    A scalable architecture for massive Multi-Player Online Games using peer-to-peer overlay

  • Author

    Luo, Jia ; Chang, Huiyou

  • Author_Institution
    Dept. of Inf. Sci. & Technol., Sun Yat-sen Univ., Guangzhou, China
  • Volume
    1
  • fYear
    2010
  • fDate
    7-10 Feb. 2010
  • Firstpage
    604
  • Lastpage
    608
  • Abstract
    Today, Massive Multi-player Online Game (MMOG) has taken an important part in the field of entertainment. But its increasing requirement of resources has brought a heavy burden to the game server. To address this problem, we propose a Structured Multi-Agent (SMA) model which divides the resources into groups by the Area of Interest (AOI) and builds itself on the pastry protocol. Then, every other agent can get the resources from the manager located by the pastry. Moreover, an algorithm called Assignment of Resource Processing License (ARPL) is implemented to constitute the core of SMA model. This algorithm guarantees the consistency of all resources by assigning events to the agents who have the processing licenses of resources. Through comparing with another P2P MMOG model, fine performance is indicated on SMA.
  • Keywords
    computer games; multi-agent systems; peer-to-peer computing; P2P MMOG model; area-of-interest; assignment of resource processing license algorithm; massive multiplayer online games; pastry protocol; peer-to-peer overlay; structured multi-agent model; Birds; Distributed computing; Licenses; Logic; Peer to peer computing; Protocols; Resource management; Scalability; Security; Sun; Area of Interest; Interest Management; MMOG; Pastry protocol; Peer to Peer;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Communication Technology (ICACT), 2010 The 12th International Conference on
  • Conference_Location
    Phoenix Park
  • ISSN
    1738-9445
  • Print_ISBN
    978-1-4244-5427-3
  • Type

    conf

  • Filename
    5440392