DocumentCode
1992229
Title
Finger tracking for interaction in augmented environments
Author
Dorfmüller-Ulhaas, Klaus ; Schmalstieg, Dieter
Author_Institution
Imagination Comput. Services, Vienna Univ. of Technol., Austria
fYear
2001
fDate
2001
Firstpage
55
Lastpage
64
Abstract
Optical tracking systems allow three-dimensional input for virtual environment applications with high precision and without annoying cables. Spontaneous and intuitive interaction is possible through gestures. The authors present a finger tracker that allows gestural interaction and is simple, cheap, fast, robust against occlusion and accurate. It is based on a marked glove, a stereoscopic tracking system and a kinematic 3D model of the human finger. Within our augmented reality application scenario, the user is able to grab, translate, rotate, and release objects in an intuitive way. We demonstrate our tracking system in an augmented reality chess game, allowing a user to interact with virtual objects
Keywords
augmented reality; computer games; gesture recognition; optical tracking; stereo image processing; augmented environment interaction; augmented reality application scenario; augmented reality chess game; finger tracker; finger tracking; gestural interaction; human finger; intuitive interaction; kinematic 3D model; marked glove; optical tracking systems; stereoscopic tracking system; three-dimensional input; tracking system; user interaction; virtual environment applications; virtual objects; Application software; Cables; Control systems; Fingers; Mice; Optical computing; Optical sensors; Taxonomy; Tracking; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Augmented Reality, 2001. Proceedings. IEEE and ACM International Symposium on
Conference_Location
New York, NY
Print_ISBN
0-7695-1375-1
Type
conf
DOI
10.1109/ISAR.2001.970515
Filename
970515
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