• DocumentCode
    1993257
  • Title

    Textures in Second Life: Measurement and Analysis

  • Author

    Liang, Huiguang ; Motani, Mehul ; Ooi, Wei Tsang

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Nat. Univ. of Singapore, Singapore, Singapore
  • fYear
    2008
  • fDate
    8-10 Dec. 2008
  • Firstpage
    823
  • Lastpage
    828
  • Abstract
    We collected packet traces from second life client sessions and analyzed the packet contents. We observed that textures constitute a majority of the network traffic. We further characterized the textures from three selected regions in second life in terms of their size and spatial distributions. We found that textures in these regions exhibit a different size distribution from files on a file system or documents on the Web. We also verified the intuition that texture objects are spatially non-uniformly distributed. Surprisingly, we found that the selected second life regions can contain up to hundreds of megabytes of textures, and there exist locations in these regions that encompass a large portion of these textures within their area-of-interest. Our work motivates the need to manage textures carefully and efficiently in the design of networked virtual environments such as second life, and hints at the amount of storage and bandwidth required at a peer if peer-to-peer techniques are applied for texture caching. Our traces are useful for simulation studies and can lead to a model to generate realistic workload for networked virtual environments.
  • Keywords
    cache storage; image texture; peer-to-peer computing; statistical distributions; telecommunication traffic; virtual reality; network traffic; networked virtual environment; peer-to-peer technique; second life; size distribution; spatial distribution; texture caching; texture object; Bandwidth; Computer science; Electric variables measurement; Environmental management; File systems; Layout; Peer to peer computing; Second Life; Telecommunication traffic; Virtual environment; Measurement; Networked Virtual Environments; Second Life; Textures;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel and Distributed Systems, 2008. ICPADS '08. 14th IEEE International Conference on
  • Conference_Location
    Melbourne, VIC
  • ISSN
    1521-9097
  • Print_ISBN
    978-0-7695-3434-3
  • Type

    conf

  • DOI
    10.1109/ICPADS.2008.74
  • Filename
    4724402