DocumentCode
1998728
Title
Teaching Object-Oriented Programming with Games
Author
Yan, Lu
Author_Institution
Sch. of Comput. Sci., Univ. of Hertfordshire, Hatfield
fYear
2009
fDate
27-29 April 2009
Firstpage
969
Lastpage
974
Abstract
First-year students in CS/IT curriculum are often overwhelmed by the introduction to programming module, which is a mandatory component for the whole study program. In this paper, we discuss the difficulties students may encounter in this module and propose a novel approach to teaching programming to new programmer with games. We reflect on our experiences on making the programming module friendly and improving the success rate among new programmers. We present our learning theory, teaching methodology and assistive software with technical details.
Keywords
computer aided instruction; computer games; computer science education; object-oriented programming; CS curriculum; IT curriculum; computer game; object-oriented programming; Computer networks; Computer science; Education; Game theory; Information technology; Java; Mathematical programming; Object oriented programming; Problem-solving; Programming profession; bluej; game; greenfoot; object-oriented; programming;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology: New Generations, 2009. ITNG '09. Sixth International Conference on
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-3770-2
Electronic_ISBN
978-0-7695-3596-8
Type
conf
DOI
10.1109/ITNG.2009.13
Filename
5070749
Link To Document