DocumentCode
2004790
Title
Architectural studies of games engines — The quake series
Author
Munro, James ; Boldyreff, Comelia ; Capiluppi, Andrea
Author_Institution
Dept. of Comput., Univ. of Lincoln, Lincoln, UK
fYear
2009
fDate
25-28 Aug. 2009
Firstpage
246
Lastpage
255
Abstract
The move of commercial companies to "open-source" their products presents challenges for both the proposing company and the wider open source (OS) communities. The former has to align their source code to the OS practices, while the latter has to cope with large amounts of closely-developed code. This paper aims to present relevant data and results from the analysis performed on the Quake family of OSS game engines, including findings and an initial interpretation of the data. This forms the basis for the architectural understanding necessary to design and develop improvements and new features to the studied game engines. The presented approach constitutes a useful resource for games developers who wish to contribute to the further evolution of these games engines; and it provides insights into how the Quake engine architecture has evolved in practice since it was released as an open source project.
Keywords
computer games; public domain software; software architecture; OSS game engine; Quake engine architecture; Quake series; architectural studies; games engine; open source communities; Application software; Computer architecture; Engines; Information technology; Middleware; Open source software; Pattern analysis; Performance analysis; Software architecture; Software engineering;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location
London
Print_ISBN
978-1-4244-4459-5
Electronic_ISBN
978-1-4244-4460-1
Type
conf
DOI
10.1109/ICEGIC.2009.5293600
Filename
5293600
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