• DocumentCode
    2007129
  • Title

    Real-time rendering of large scale scenes based on multiresolutional strip models

  • Author

    Deng, Qingqiong ; Zhou, Mingquan ; Zhang, Jiaying

  • Author_Institution
    Coll. of Inf. Sci. & Technol., Beijing Normal Univ., Beijing, China
  • fYear
    2010
  • fDate
    23-25 Nov. 2010
  • Firstpage
    234
  • Lastpage
    238
  • Abstract
    In the paper, a real-time rendering method based on continuous level of detail models is proposed for large scale scenes. First, each object included in the scene is converted into a triangle strip model, and simplified using edge collapse algorithm. Then, a GPU-oriented data structure is applied to store the information of the simplification. The structure also takes advantage of temporal coherence when the viewing position moves gradually. Using this structure, the LOD model for each object according to the current view can be extracted efficiently with a little communication between the CPU and the GPU, so that a high frame rate can be achieved. In addition, an octree-based culling algorithm is used to clip the objects that are outside of the current viewing frustum for further acceleration on rendering.
  • Keywords
    data structures; octrees; real-time systems; rendering (computer graphics); GPU-oriented data structure; LOD model; edge collapse algorithm; large scale scenes; multiresolutional strip models; octree-based culling algorithm; real-time rendering; triangle strip model; Computational modeling; Data structures; Graphics processing unit; Horses; Rendering (computer graphics); Solid modeling; Strips;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Audio Language and Image Processing (ICALIP), 2010 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-5856-1
  • Type

    conf

  • DOI
    10.1109/ICALIP.2010.5684371
  • Filename
    5684371