• DocumentCode
    2009236
  • Title

    Acceleration by programmable GPU on realizing 3D movie playback

  • Author

    Wan, Yu ; Cheng, Xiao ; Yu, Xiaoqing ; Xu, Hongwei

  • Author_Institution
    Dept. of Electron. Eng., City Univ. of Hong Kong, Hong Kong, China
  • fYear
    2010
  • fDate
    23-25 Nov. 2010
  • Firstpage
    845
  • Lastpage
    850
  • Abstract
    Detailed research is conducted on video texture for 3D movie play application and current research situation, problem and challenge in the world are analyzed in this paper. Then an effective solution is presented. Direct Show is used to manage the video data while Direct 3D serves as graphic rendering API. This paper extracts the parallel computing module from the fixed rendering pipeline and takes full use of programmable GPU to accelerate the rendering process. In plus, GPU texture compression is used to solve the problem of limited graphic memory. The experiment and simulation prove that the designed method can effectively uplift the frame rate, alleviate the CPU burden and solve the bottleneck in real-time rendering. Finally, it is rather practical in certain applications.
  • Keywords
    application program interfaces; coprocessors; data compression; image coding; image texture; parallel processing; rendering (computer graphics); video signal processing; 3D movie playback; Direct3D; DirectShow; GPU texture compression; fixed rendering pipeline; graphic memory; graphic rendering API; parallel computing module; programmable GPU; video texture; Acceleration; Graphics processing unit; Media; Pixel; Rendering (computer graphics); Streaming media; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Audio Language and Image Processing (ICALIP), 2010 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-5856-1
  • Type

    conf

  • DOI
    10.1109/ICALIP.2010.5684478
  • Filename
    5684478