DocumentCode
2009236
Title
Acceleration by programmable GPU on realizing 3D movie playback
Author
Wan, Yu ; Cheng, Xiao ; Yu, Xiaoqing ; Xu, Hongwei
Author_Institution
Dept. of Electron. Eng., City Univ. of Hong Kong, Hong Kong, China
fYear
2010
fDate
23-25 Nov. 2010
Firstpage
845
Lastpage
850
Abstract
Detailed research is conducted on video texture for 3D movie play application and current research situation, problem and challenge in the world are analyzed in this paper. Then an effective solution is presented. Direct Show is used to manage the video data while Direct 3D serves as graphic rendering API. This paper extracts the parallel computing module from the fixed rendering pipeline and takes full use of programmable GPU to accelerate the rendering process. In plus, GPU texture compression is used to solve the problem of limited graphic memory. The experiment and simulation prove that the designed method can effectively uplift the frame rate, alleviate the CPU burden and solve the bottleneck in real-time rendering. Finally, it is rather practical in certain applications.
Keywords
application program interfaces; coprocessors; data compression; image coding; image texture; parallel processing; rendering (computer graphics); video signal processing; 3D movie playback; Direct3D; DirectShow; GPU texture compression; fixed rendering pipeline; graphic memory; graphic rendering API; parallel computing module; programmable GPU; video texture; Acceleration; Graphics processing unit; Media; Pixel; Rendering (computer graphics); Streaming media; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-5856-1
Type
conf
DOI
10.1109/ICALIP.2010.5684478
Filename
5684478
Link To Document