DocumentCode
2018589
Title
Walking patterns for real time path planning simulation of humanoids
Author
Hugel, Vincent ; Jouandeau, Nicolas
Author_Institution
Eng. Syst. Lab. (LISV), Univ. de Versailles, Vélizy, France
fYear
2012
fDate
9-13 Sept. 2012
Firstpage
424
Lastpage
430
Abstract
We present here a detailed description of the walking algorithm that was designed for 3D simulation of locomotion and path planning of humanoid robots. The walking patterns described were implemented on NAO humanoid models that are used in the 3D simulation league of RoboCup to play soccer. The locomotion algorithm is based on the well known 3D-LIP model that consists of defining walking primitives of the center of mass, keeping its height constant and assuming no torque at the support foot. This paper proposes to detail how to connect the walking primitives, especially at the start of the walk. The second added value of this work resides in the rotation walking primitives that are generated differently from the linear translation walking primitives. This enables the robot to achieve fast rotation on the spot or about a center located on the longitudinal axis. The paper also addresses the issue of re-entrance, i.e. how to take into account a new walking request in real time without waiting for the end of the current walk.
Keywords
humanoid robots; legged locomotion; motion control; path planning; 3D simulation; 3D-LIP model; NAO humanoid model; RoboCup; center of mass; fast rotation; humanoid robot; linear translation walking primitive; locomotion algorithm; longitudinal axis; real time path planning simulation; reentrance issue; rotation walking primitive; soccer playing; support foot; walking algorithm; walking pattern; walking request;
fLanguage
English
Publisher
ieee
Conference_Titel
RO-MAN, 2012 IEEE
Conference_Location
Paris
ISSN
1944-9445
Print_ISBN
978-1-4673-4604-7
Electronic_ISBN
1944-9445
Type
conf
DOI
10.1109/ROMAN.2012.6343789
Filename
6343789
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