• DocumentCode
    2020727
  • Title

    Evaluation of static and dynamic equilibrium before and after immersion in a virtual environment

  • Author

    Takahashi, Yuzo ; Murata, Atsuo

  • Author_Institution
    Dept. of Comput. Sci., Hiroshima City Univ., Japan
  • Volume
    5
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    3205
  • Abstract
    The effectiveness of VR (virtual reality) systems is well documented, but there are no guidelines for determining the influence that such systems have on humans, particularly with regard to adaptation to the VR environment. The results of an experiment are summarized as follows: 1) A VR experience using an HMD made the integration of sensory information in the equilibrium nucleus confusing. 2) Sensory conflict caused motion-sickness-like symptoms in the subjects. 3) As a result of equilibrium deterioration, movement velocity, movement distance, and sway area of the center of pressure were increased. These results suggest that the VR experience causes motion-sickness-like symptoms and worsens equilibrium
  • Keywords
    ergonomics; helmet mounted displays; human factors; virtual reality; HMD; VR environment; VR experience; VR influence; dynamic equilibrium; equilibrium deterioration; equilibrium nucleus; human influence; motion-sickness-like symptoms; movement distance; movement velocity; sensory conflict; sensory information; sway area; virtual environment; Cities and towns; Dynamic equilibrium; Employment; Focusing; Force measurement; Humans; Legged locomotion; Liquid crystal displays; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics, 2001 IEEE International Conference on
  • Conference_Location
    Tucson, AZ
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-7087-2
  • Type

    conf

  • DOI
    10.1109/ICSMC.2001.972012
  • Filename
    972012