DocumentCode
2020727
Title
Evaluation of static and dynamic equilibrium before and after immersion in a virtual environment
Author
Takahashi, Yuzo ; Murata, Atsuo
Author_Institution
Dept. of Comput. Sci., Hiroshima City Univ., Japan
Volume
5
fYear
2001
fDate
2001
Firstpage
3205
Abstract
The effectiveness of VR (virtual reality) systems is well documented, but there are no guidelines for determining the influence that such systems have on humans, particularly with regard to adaptation to the VR environment. The results of an experiment are summarized as follows: 1) A VR experience using an HMD made the integration of sensory information in the equilibrium nucleus confusing. 2) Sensory conflict caused motion-sickness-like symptoms in the subjects. 3) As a result of equilibrium deterioration, movement velocity, movement distance, and sway area of the center of pressure were increased. These results suggest that the VR experience causes motion-sickness-like symptoms and worsens equilibrium
Keywords
ergonomics; helmet mounted displays; human factors; virtual reality; HMD; VR environment; VR experience; VR influence; dynamic equilibrium; equilibrium deterioration; equilibrium nucleus; human influence; motion-sickness-like symptoms; movement distance; movement velocity; sensory conflict; sensory information; sway area; virtual environment; Cities and towns; Dynamic equilibrium; Employment; Focusing; Force measurement; Humans; Legged locomotion; Liquid crystal displays; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 2001 IEEE International Conference on
Conference_Location
Tucson, AZ
ISSN
1062-922X
Print_ISBN
0-7803-7087-2
Type
conf
DOI
10.1109/ICSMC.2001.972012
Filename
972012
Link To Document