• DocumentCode
    2021702
  • Title

    Texture data storage method based on hierarchical spatial index

  • Author

    Dongbo, Zhou ; Qing, Zhu ; Yeting, Zhang

  • Author_Institution
    State Key Lab. of Inf. Eng. in Surveying, Mapping & Remote Sensing, Wuhan Univ., Wuhan, China
  • fYear
    2010
  • fDate
    23-25 Nov. 2010
  • Firstpage
    613
  • Lastpage
    617
  • Abstract
    Aiming at the massive data organization and management of textures with various sizes for real-time rendering of large-scale 3D city models, this paper proposes a new method: a texture spatial index tree is built up based on the hierarchical spatial index of 3D geometries, and then the texture data is written into mapping files structure through depth-first and hierarchical iteration for the clustering of data blocks, which facilitates the flexible size-changed disk I/O operations. Experimental results prove such kind of storage is more compact and more effective than single file storage method, and enables the fast access of texture data.
  • Keywords
    data structures; storage management; data management; data organization; files structure mapping; flexible size-changed disk I/O operations; hierarchical iteration; hierarchical spatial index; texture data storage method; Cities and towns; Geometry; Loading; Organizations; Solid modeling; Spatial indexes; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Audio Language and Image Processing (ICALIP), 2010 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-5856-1
  • Type

    conf

  • DOI
    10.1109/ICALIP.2010.5685038
  • Filename
    5685038