DocumentCode
2021838
Title
Rapid star map simulation based on GPU
Author
Qun-shan, Shi ; Chao-zhen, Lan ; Qing, Xu ; Yang, Zhou ; Zhi-qing, Liu
Author_Institution
Inst. of Surveying & Mapping, Inf. Eng. Univ. of PLA, Zhengzhou, China
fYear
2010
fDate
23-25 Nov. 2010
Firstpage
638
Lastpage
642
Abstract
Proposed and implemented a rapid star map simulation method based on GPU. The method used the vertex shaders of OpenGL shading language to perform real-time calculation of star positions. Combined with the display list technology, the results of calculation were used to perform the simulation of the initial star maps, then the initial star maps as texture were passed to the fragment shaders, completed the Gaussian blur of the star maps in fragment shaders, and ultimately finished rapid star map simulation when there are many stars in ephemeris. The experiments show that this method is simple, rapid and effective and can meet the large field, wide range of magnitude, short sampling period and other requirements.
Keywords
Gaussian processes; astronomy computing; computer graphics; Gaussian blur; OpenGL shading language; display list technology; fragment shaders; rapid star map simulation method; real-time calculation; star positions; vertex shader; Computational modeling; Equations; Graphics processing unit; Imaging; Mathematical model; Real time systems; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-5856-1
Type
conf
DOI
10.1109/ICALIP.2010.5685042
Filename
5685042
Link To Document