• DocumentCode
    2021838
  • Title

    Rapid star map simulation based on GPU

  • Author

    Qun-shan, Shi ; Chao-zhen, Lan ; Qing, Xu ; Yang, Zhou ; Zhi-qing, Liu

  • Author_Institution
    Inst. of Surveying & Mapping, Inf. Eng. Univ. of PLA, Zhengzhou, China
  • fYear
    2010
  • fDate
    23-25 Nov. 2010
  • Firstpage
    638
  • Lastpage
    642
  • Abstract
    Proposed and implemented a rapid star map simulation method based on GPU. The method used the vertex shaders of OpenGL shading language to perform real-time calculation of star positions. Combined with the display list technology, the results of calculation were used to perform the simulation of the initial star maps, then the initial star maps as texture were passed to the fragment shaders, completed the Gaussian blur of the star maps in fragment shaders, and ultimately finished rapid star map simulation when there are many stars in ephemeris. The experiments show that this method is simple, rapid and effective and can meet the large field, wide range of magnitude, short sampling period and other requirements.
  • Keywords
    Gaussian processes; astronomy computing; computer graphics; Gaussian blur; OpenGL shading language; display list technology; fragment shaders; rapid star map simulation method; real-time calculation; star positions; vertex shader; Computational modeling; Equations; Graphics processing unit; Imaging; Mathematical model; Real time systems; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Audio Language and Image Processing (ICALIP), 2010 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-5856-1
  • Type

    conf

  • DOI
    10.1109/ICALIP.2010.5685042
  • Filename
    5685042