DocumentCode
2022838
Title
Modelling multi-player games traffic
Author
Bangun, Ricky A. ; Dutkiewicz, E.
Author_Institution
Telecommun. & Inf. Technol. Res. Inst., Wollongong Univ., NSW, Australia
fYear
2000
fDate
2000
Firstpage
228
Lastpage
233
Abstract
The growing popularity of delay-sensitive multi-player games over the Internet is creating a need for proper characterisation of such traffic. We are currently developing source models for game traffic, on a per-player basis, with the intended use being to scale the models to simulate scenarios involving large numbers of players, which will enable us to observe the effects of game traffic on the network. We outline the procedure used, and we show that for certain cases, relatively simple source models are able to provide sufficiently accurate results (in terms of mean delay and mean buffer occupancy)
Keywords
Internet; computer games; digital simulation; multi-access systems; telecommunication computing; telecommunication traffic; Internet; delay-sensitive multi-player games; game traffic; mean buffer occupancy; mean delay; multi-player games traffic modelling; scenario simulation; simple source models; source models; Australia; Character generation; Delay; Electronic mail; Humans; Information technology; Telecommunication computing; Telecommunication traffic; Traffic control; Web and internet services;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology: Coding and Computing, 2000. Proceedings. International Conference on
Conference_Location
Las Vegas, NV
Print_ISBN
0-7695-0540-6
Type
conf
DOI
10.1109/ITCC.2000.844216
Filename
844216
Link To Document