DocumentCode
2023068
Title
SCHOLA LUDUS serious educational games The problem of mechanic balancing in virtual and real games
Author
Haverlíková, Viera
Author_Institution
Fac. of Math., Phys. & Inf., Comenius Univ., Bratislava, Slovakia
fYear
2011
fDate
21-23 Sept. 2011
Firstpage
615
Lastpage
619
Abstract
The SCHOLA LUDUS approach to educational games will be presented in this contribution by the game Duel on a labile salver in comparison with several free virtual games focused on mechanic balancing. The game Duel on a labile salver is focused on physics, specifically on understanding rotational effect of force and role of friction. The key developed concepts are: centre of mass, moment of force, system, (non-)equilibrium, sensitivity and stability. Several virtual games based on similar task - to balance the lever - can be found in internet. Can we use them to learn physics? What is the difference between the virtual and real game?
Keywords
computer aided instruction; computer games; physics computing; physics education; Duel on a labile salver; SCHOLA LUDUS serious educational games; mechanic balancing; physics education; real games; virtual games; Conferences; Educational institutions; Force; Friction; Games; educational game; physics; teaching method;
fLanguage
English
Publisher
ieee
Conference_Titel
Interactive Collaborative Learning (ICL), 2011 14th International Conference on
Conference_Location
Piestany
Print_ISBN
978-1-4577-1748-2
Type
conf
DOI
10.1109/ICL.2011.6059660
Filename
6059660
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