• DocumentCode
    2023068
  • Title

    SCHOLA LUDUS serious educational games The problem of mechanic balancing in virtual and real games

  • Author

    Haverlíková, Viera

  • Author_Institution
    Fac. of Math., Phys. & Inf., Comenius Univ., Bratislava, Slovakia
  • fYear
    2011
  • fDate
    21-23 Sept. 2011
  • Firstpage
    615
  • Lastpage
    619
  • Abstract
    The SCHOLA LUDUS approach to educational games will be presented in this contribution by the game Duel on a labile salver in comparison with several free virtual games focused on mechanic balancing. The game Duel on a labile salver is focused on physics, specifically on understanding rotational effect of force and role of friction. The key developed concepts are: centre of mass, moment of force, system, (non-)equilibrium, sensitivity and stability. Several virtual games based on similar task - to balance the lever - can be found in internet. Can we use them to learn physics? What is the difference between the virtual and real game?
  • Keywords
    computer aided instruction; computer games; physics computing; physics education; Duel on a labile salver; SCHOLA LUDUS serious educational games; mechanic balancing; physics education; real games; virtual games; Conferences; Educational institutions; Force; Friction; Games; educational game; physics; teaching method;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Interactive Collaborative Learning (ICL), 2011 14th International Conference on
  • Conference_Location
    Piestany
  • Print_ISBN
    978-1-4577-1748-2
  • Type

    conf

  • DOI
    10.1109/ICL.2011.6059660
  • Filename
    6059660