• DocumentCode
    2030001
  • Title

    Perceived and Actual Role of Gamification Principles

  • Author

    Meder, Michael ; Plumbaum, Till ; Hopfgartner, Frank

  • Author_Institution
    DAI-Lab., Tech. Univ. Berlin, Berlin, Germany
  • fYear
    2013
  • fDate
    9-12 Dec. 2013
  • Firstpage
    488
  • Lastpage
    493
  • Abstract
    Although gamification has successfully been applied in office scenarios, it remains unclear how employees really feel about the introduction of a gamified system at their workplace. In this paper, we address this issue from two directions. First, we present the outcome of an online survey where we analyze users´ opinion about gamification in a workplace environment. Then, we analyze the interaction logs of a re-designed gamified enterprise book marking system to compare the employees´ subjective perception of gamification with their actual behavior when using a gamified system. Results indicate that there is a strong relationship between employees´ perception of gamification and their actual interaction with such system.
  • Keywords
    human computer interaction; human factors; user interfaces; employees subjective perception; gamification principles; gamified enterprise book marking system; gamified system introduction; interaction log analysis; users opinion analysis; Companies; Context; Electronic mail; Employment; Encyclopedias; Games; Lead; enterprise; experiment; gamification; questionnaire; survey; workplace;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Utility and Cloud Computing (UCC), 2013 IEEE/ACM 6th International Conference on
  • Conference_Location
    Dresden
  • Type

    conf

  • DOI
    10.1109/UCC.2013.95
  • Filename
    6809454