DocumentCode
2034158
Title
Real-time continuum grass
Author
Chen, Kan ; Johan, Henry
Author_Institution
TQ Global Ltd., Nanyang Technol. Univ., Singapore, Singapore
fYear
2010
fDate
20-24 March 2010
Firstpage
227
Lastpage
234
Abstract
Simulating grass field in real-time has many applications, such as in virtual reality and games. Modeling accurate grass-grass, grass-object and grass-wind interactions requires a high computational cost. In this paper, we present a method to simulate grass field in real-time by considering grass field as a two dimensional grid-based continuum and shifting the complex interactions to the dynamics of continuum. We adopt the wave simulation as the numerical model for the dynamics of continuum which represents grass-grass interaction. We propose a procedural approach to handle grass-object and grass-wind interactions as external force that updates the wave simulation. The proposed method can be efficiently implemented on a GPU. As a result, massive amounts of grass can interact with moving objects and wind in real-time.
Keywords
computer animation; graphical user interfaces; 2D grid-based continuum; GPU; continuum dynamics; grass field; real-time continuum simulation; wave simulation; Animation; Computational efficiency; Computational modeling; Computer graphics; Geometry; Large-scale systems; Numerical simulation; Physics; Virtual environment; Virtual reality; Real-time animation; continuum simulation; grass;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location
Waltham, MA
ISSN
1087-8270
Print_ISBN
978-1-4244-6237-7
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2010.5444785
Filename
5444785
Link To Document