• DocumentCode
    2034158
  • Title

    Real-time continuum grass

  • Author

    Chen, Kan ; Johan, Henry

  • Author_Institution
    TQ Global Ltd., Nanyang Technol. Univ., Singapore, Singapore
  • fYear
    2010
  • fDate
    20-24 March 2010
  • Firstpage
    227
  • Lastpage
    234
  • Abstract
    Simulating grass field in real-time has many applications, such as in virtual reality and games. Modeling accurate grass-grass, grass-object and grass-wind interactions requires a high computational cost. In this paper, we present a method to simulate grass field in real-time by considering grass field as a two dimensional grid-based continuum and shifting the complex interactions to the dynamics of continuum. We adopt the wave simulation as the numerical model for the dynamics of continuum which represents grass-grass interaction. We propose a procedural approach to handle grass-object and grass-wind interactions as external force that updates the wave simulation. The proposed method can be efficiently implemented on a GPU. As a result, massive amounts of grass can interact with moving objects and wind in real-time.
  • Keywords
    computer animation; graphical user interfaces; 2D grid-based continuum; GPU; continuum dynamics; grass field; real-time continuum simulation; wave simulation; Animation; Computational efficiency; Computational modeling; Computer graphics; Geometry; Large-scale systems; Numerical simulation; Physics; Virtual environment; Virtual reality; Real-time animation; continuum simulation; grass;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2010 IEEE
  • Conference_Location
    Waltham, MA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-6237-7
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2010.5444785
  • Filename
    5444785