DocumentCode
2034578
Title
Synthesizing contact sounds between textured models
Author
Ren, Zhimin ; Yeh, Hengchin ; Lin, Ming C.
Author_Institution
Dept. of Comput. Sci., Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA
fYear
2010
fDate
20-24 March 2010
Firstpage
139
Lastpage
146
Abstract
We present a new interaction handling model for physics-based sound synthesis in virtual environments. A new three-level surface representation for describing object shapes, visible surface bumpiness, and microscopic roughness (e.g. friction) is proposed to model surface contacts at varying resolutions for automatically simulating rich, complex contact sounds. This new model can capture various types of surface interaction, including sliding, rolling, and impact with a combination of three levels of spatial resolutions. We demonstrate our method by synthesizing complex, varying sounds in several interactive scenarios and a game-like virtual environment. The three-level interaction model for sound synthesis enhances the perceived coherence between audio and visual cues in virtual reality applications.
Keywords
acoustic signal processing; computer games; solid modelling; virtual reality; contact sounds; game-like virtual environment; interaction handling model; physics-based sound synthesis; surface contacts; surface representation; textured models; virtual environments; virtual reality; Auditory displays; Computational modeling; Feedback; Friction; Real time systems; Rendering (computer graphics); Rough surfaces; Surface roughness; Virtual environment; Virtual reality; H.5.2 [User Interface]: Auditory feedback; H.5.5 [Sound and Music Computing]: Modeling-Systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location
Waltham, MA
ISSN
1087-8270
Print_ISBN
978-1-4244-6237-7
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2010.5444799
Filename
5444799
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