• DocumentCode
    2037388
  • Title

    Development of platform-independent multi-user choreographies for virtual worlds based on ontology combination and mapping

  • Author

    Silva, Emanuel ; Silva, Nuno ; Paredes, Hugo ; Martins, Paulo ; Fonseca, Benjamim ; Morgado, Leonel

  • Author_Institution
    Sch. of Eng., Plytechnic of Porto, Porto, Portugal
  • fYear
    2012
  • fDate
    Sept. 30 2012-Oct. 4 2012
  • Firstpage
    149
  • Lastpage
    152
  • Abstract
    This paper presents two contributions: (i) a system architecture capable of staging platform-independent choreographies within different virtual worlds, and (ii) an ontology-based solution for capturing and representing multi-user choreographies with reduced time/effort. We argue that choreographies for virtual worlds should be clearly separated from the technical characteristics of their execution in virtual world technological platforms. Due to the heterogeneity of the various virtual worlds and their domain requirements, we propose exploiting the modularity, generality, and granularity dimensions of ontologies to simplify and empower the choreography modeling capabilities. Instead of a unique ontology, several ontologies with different levels of generality and granularity can be progressively combined to support the modeling requirements of a given choreography. Because these ontologies are aligned with the ontology of each specific virtual world platform, the mapping and transformation between the core ontology is simplified and automated, thus reducing the development and time-to-market.
  • Keywords
    groupware; human computer interaction; ontologies (artificial intelligence); virtual reality; choreography modeling; domain requirement; generality dimension; granularity dimension; modularity dimension; multiuser choreography capture; multiuser choreography representation; ontology combination; ontology mapping; ontology-based solution; platform-independent choreography; platform-independent multiuser choreography; system architecture; technical characteristics; time-to-market; virtual world technological platform; Computer architecture; Data models; Engines; Games; Humans; Ontologies; Strips; choreographies; combination; mapping; multi-user; ontology; virtual worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visual Languages and Human-Centric Computing (VL/HCC), 2012 IEEE Symposium on
  • Conference_Location
    Innsbruck
  • ISSN
    1943-6092
  • Print_ISBN
    978-1-4673-0852-6
  • Type

    conf

  • DOI
    10.1109/VLHCC.2012.6344502
  • Filename
    6344502