DocumentCode
2047175
Title
A Parallel Rendering Algorithm for Large-Scale Terrain
Author
Bing, He ; Lei, Sui
Author_Institution
State Key Lab. Of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
Volume
1
fYear
2010
fDate
19-21 March 2010
Firstpage
530
Lastpage
536
Abstract
This paper has put forward a type of parallel rendering algorithm for large-scale terrain. Based on Sort-First tactics, this paper has proposed a load balancing algorithm to achieve relatively small extra overhead and relatively balanced load distribution while guarantee relatively high load calculation and distribution efficiency at the same time. The modified nested grid algorithm for terrain rendering decreases the pressure on calculating view frustum culling during load balancing while increases rendering efficiency at the same time. In this paper, we use JPEG lossy compression to process image data to be transmitted, and use effective synchronization mechanism between two nodes, so as to further improve system efficiency.
Keywords
image processing; parallel algorithms; rendering (computer graphics); resource allocation; JPEG lossy compression; distribution efficiency; frustum culling; high load calculation; image data processing; large-scale terrain; load balancing algorithm; nested grid algorithm; parallel rendering algorithm; sort-first tactics; Clustering algorithms; Computer applications; Concurrent computing; Geometry; High performance computing; Laboratories; Large-scale systems; Load management; Rendering (computer graphics); Splicing; JPEG compression; Sort-First; load balancing; nested grids;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Engineering and Applications (ICCEA), 2010 Second International Conference on
Conference_Location
Bali Island
Print_ISBN
978-1-4244-6079-3
Electronic_ISBN
978-1-4244-6080-9
Type
conf
DOI
10.1109/ICCEA.2010.108
Filename
5445773
Link To Document