DocumentCode
2049014
Title
Skeletal Texture Synthesis
Author
Gang, Pan ; Jiawan, Zhang ; Xiaozhou, Zhou ; Jizhou, Sun
Author_Institution
Tianjin Univ., Tianjin, China
fYear
2009
fDate
11-14 Aug. 2009
Firstpage
18
Lastpage
23
Abstract
In this paper, we present an improved synthesis algorithm for both 2D and solid textures. Based on the wavelet-based multi-resolution pyramids and the improved optimization of texture synthesis, a coarse texture was synthesized as a skeleton. By adding detail information to the coarse texture, the higher resolution results can be generated. This skeletal growth-like procedure makes the result more controllable. In addition, to make full use of the spatial relationships among texture pixels, wavelet coefficients rather than traditional RGB channels are used to search the nearest neighbor pixels. Experimental study shows that the method plays well for both 2D and solid texture synthesis.
Keywords
computer graphics; image resolution; image texture; optimisation; wavelet transforms; 2D texture; coarse texture; computer graphics; optimization; skeletal texture synthesis; solid texture; wavelet-based multiresolution pyramid; Application software; Computer graphics; Energy resolution; Iterative algorithms; Multiresolution analysis; Optimization methods; Solids; Spatial resolution; Wavelet coefficients; Wavelet transforms; skeletal; solid texture; texture synthesis; wavelet;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualization, 2009. CGIV '09. Sixth International Conference on
Conference_Location
Tianjin
Print_ISBN
978-0-7695-3789-4
Type
conf
DOI
10.1109/CGIV.2009.52
Filename
5298379
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