• DocumentCode
    2049014
  • Title

    Skeletal Texture Synthesis

  • Author

    Gang, Pan ; Jiawan, Zhang ; Xiaozhou, Zhou ; Jizhou, Sun

  • Author_Institution
    Tianjin Univ., Tianjin, China
  • fYear
    2009
  • fDate
    11-14 Aug. 2009
  • Firstpage
    18
  • Lastpage
    23
  • Abstract
    In this paper, we present an improved synthesis algorithm for both 2D and solid textures. Based on the wavelet-based multi-resolution pyramids and the improved optimization of texture synthesis, a coarse texture was synthesized as a skeleton. By adding detail information to the coarse texture, the higher resolution results can be generated. This skeletal growth-like procedure makes the result more controllable. In addition, to make full use of the spatial relationships among texture pixels, wavelet coefficients rather than traditional RGB channels are used to search the nearest neighbor pixels. Experimental study shows that the method plays well for both 2D and solid texture synthesis.
  • Keywords
    computer graphics; image resolution; image texture; optimisation; wavelet transforms; 2D texture; coarse texture; computer graphics; optimization; skeletal texture synthesis; solid texture; wavelet-based multiresolution pyramid; Application software; Computer graphics; Energy resolution; Iterative algorithms; Multiresolution analysis; Optimization methods; Solids; Spatial resolution; Wavelet coefficients; Wavelet transforms; skeletal; solid texture; texture synthesis; wavelet;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Visualization, 2009. CGIV '09. Sixth International Conference on
  • Conference_Location
    Tianjin
  • Print_ISBN
    978-0-7695-3789-4
  • Type

    conf

  • DOI
    10.1109/CGIV.2009.52
  • Filename
    5298379