DocumentCode
2052644
Title
Real-Time Immersive Table Tennis Game for Two Players with Motion Tracking
Author
Li, Yingzhu ; Shark, Lik-Kwan ; Hobb, Sarah Jane ; Ingham, James
Author_Institution
Adv. Digital & Signal Image Process. Centre, Univ. of Central Lancashire, Preston, UK
fYear
2010
fDate
26-29 July 2010
Firstpage
500
Lastpage
505
Abstract
Presented in this paper is a novel real-time virtual reality game developed to enable two participants to play table tennis immersively with each other´s avatar in a shared virtual environment. It uses a wireless hybrid inertial and ultrasonic tracking system to provide the positions and orientations of both the head (view point) and hand (racket) of each player, as well as two large rear-projection stereoscopic screens to provide a view-dependent 3D display of the game environment. Additionally, a physics-based ball animation model is designed for the game, which includes fast detection of the ball colliding with table, net and quick moving rackets. The system is shown to offer some unique features and form a good platform for development of other immersive games for multiple players.
Keywords
avatars; computer animation; computer games; target tracking; avatar; motion tracking; multiple players; physics-based ball animation model; real time immersive table tennis game; rear-projection stereoscopic screens; shared virtual environment; ultrasonic tracking system; view-dependent 3D display; virtual reality game; wireless hybrid inertial system; Acoustics; Avatars; Games; Sensors; Servers; Tracking; Wireless communication; Immersive Game; Interaction Techniques; Motion Tracking; Stereoscopic Display;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualisation (IV), 2010 14th International Conference
Conference_Location
London
ISSN
1550-6037
Print_ISBN
978-1-4244-7846-0
Type
conf
DOI
10.1109/IV.2010.97
Filename
5571164
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