• DocumentCode
    2058853
  • Title

    AOI cast by tolerance based compass routing in Distributed Virtual Environments

  • Author

    Albano, Michele ; Quartulli, Antonio ; Ricci, Laura ; Genovali, Luca

  • Author_Institution
    Dipt. di Inf., Univ. degli Studi di Pisa, Pisa, Italy
  • fYear
    2009
  • fDate
    23-24 Nov. 2009
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    This paper presents an Area of Interest(AOI)-cast strategy for P2P Distributed Virtual Environment (DVE) which exploits a Delaunay Triangulation of the DVE to define a compass-based routing algorithm. A set of formal results for circular AOI is presented. Inconsistencies between local views of different peers due to the network latency are faced by introducing a tolerance threashold in the compass routing.
  • Keywords
    mesh generation; trees (mathematics); virtual reality; AOI-cast strategy; Delaunay triangulation; P2P distributed virtual environment; area-of-interest; peer-to-peer environment; tolerance based compass routing; Delay; Intelligent networks; Joining processes; Multicast algorithms; Paper technology; Partitioning algorithms; Peer to peer computing; Routing; Tree graphs; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
  • Conference_Location
    Paris
  • Print_ISBN
    978-1-4244-5603-1
  • Electronic_ISBN
    978-1-4244-5604-8
  • Type

    conf

  • DOI
    10.1109/NETGAMES.2009.5446228
  • Filename
    5446228