• DocumentCode
    2058962
  • Title

    PlayerRating: A reputation system for multiplayer online games

  • Author

    Kaiser, Edward ; Feng, Wu-Chang

  • Author_Institution
    Dept. of Comput. Sci., Portland State Univ., Portland, OR, USA
  • fYear
    2009
  • fDate
    23-24 Nov. 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In multiplayer online games, players interact with each other using aliases which unfortunately enable antisocial behavior. Vague rules and limited policing mean that only the very worst offenders are ever disciplined. This paper presents PlayerRating, a distributed reputation system specifically designed for online games. It leverages the prior experiences of a player´s peers to determine the reputability of all other peers, allowing well-behaved players to safely congregate and avoid interaction with antisocial peers. The system has been implemented as an interface add-on for the game World of Warcraft and is evaluated theoretically and experimentally.
  • Keywords
    computer games; distributed algorithms; PlayerRating system; World of Warcraft game; antisocial behavior; distributed reputation system; interface add-on; multiplayer online games; Avatars; Computer science; Feedback; Game theory; Recommender systems; Search engines; Social network services; Online Games; Player Ratings; Reputation Systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
  • Conference_Location
    Paris
  • Print_ISBN
    978-1-4244-5603-1
  • Electronic_ISBN
    978-1-4244-5604-8
  • Type

    conf

  • DOI
    10.1109/NETGAMES.2009.5446231
  • Filename
    5446231