DocumentCode
2058962
Title
PlayerRating: A reputation system for multiplayer online games
Author
Kaiser, Edward ; Feng, Wu-Chang
Author_Institution
Dept. of Comput. Sci., Portland State Univ., Portland, OR, USA
fYear
2009
fDate
23-24 Nov. 2009
Firstpage
1
Lastpage
6
Abstract
In multiplayer online games, players interact with each other using aliases which unfortunately enable antisocial behavior. Vague rules and limited policing mean that only the very worst offenders are ever disciplined. This paper presents PlayerRating, a distributed reputation system specifically designed for online games. It leverages the prior experiences of a player´s peers to determine the reputability of all other peers, allowing well-behaved players to safely congregate and avoid interaction with antisocial peers. The system has been implemented as an interface add-on for the game World of Warcraft and is evaluated theoretically and experimentally.
Keywords
computer games; distributed algorithms; PlayerRating system; World of Warcraft game; antisocial behavior; distributed reputation system; interface add-on; multiplayer online games; Avatars; Computer science; Feedback; Game theory; Recommender systems; Search engines; Social network services; Online Games; Player Ratings; Reputation Systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
Conference_Location
Paris
Print_ISBN
978-1-4244-5603-1
Electronic_ISBN
978-1-4244-5604-8
Type
conf
DOI
10.1109/NETGAMES.2009.5446231
Filename
5446231
Link To Document